Spell
FieldFusion Gate
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6605
While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.
Fusion Gate — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 53 · Meta: provisional
- Primary role: Extender
Why it scores here
Fusion Gate's printed text lets the turn player Fusion Summon one Fusion Monster from the Extra Deck while it is face-up on the field, by banishing materials from hand or field. That is a repeatable extension of Fusion lines rather than a body or a searcher, so it scores as an Extender. The 275-deck, 76-archetype spread and 100% inclusion in several Fusion-leaning archetypes show it is consistently played, which supports the deck score but does not raise the intrinsic score on its own. Its ATK/DEF is zero and it is a spell with no material value, so those do not contribute. Combo evidence is absent, so the combo and synergy numbers rest on text and deck inference and the band is kept wide.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Played in 275 recent decks across 76 archetypes at 1.3 average copies, so it is routinely drawable, but no searcher or combo-start data supplied (observed deck frequency, inferred live rate). |
| Combo & Conversion | 55 | Text allows one Fusion Summon per turn while it is on the field, and the Fusion Monster it reaches is up to the Extra Deck (verified text; magnitude inferred, combo data empty). |
| Resource Economy | 35 | Banishes its own Fusion materials with no draw, search, or recovery in the text, so it trades cards for a board rather than gaining advantage (verified text). |
| Effect & Interaction | 5 | No negation, removal, or disruption on the card (verified text). |
| Material Utility | 5 | A Spell Card with no body, so it cannot be used as Fusion or Link material (verified frame and type). |
| Resilience & Flexibility | 40 | It occupies the field zone and is lost to field-zone removal; redundancy comes from being a single copy per deck (inferred from text and copies per deck). |
| Deck-Building Efficiency | 85 | One copy in most decks (223 of 275) with no garnet or lock restriction, so it is cheap to run (observed deck distribution). |
Calculation
Weight profile: Extender role, no secondary blend. Intrinsic ≈ 49, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Broad deck portability across 76 archetypes
- Cheap to run at about one copy per deck with no restriction
- Enables Fusion Summons from hand, so it converts Fusion-based hands into boards
Weaknesses
- Zero card advantage and no interaction
- Does nothing on its own without Fusion Monsters in the Extra Deck
- Lost to field-zone removal
Counters / choke points
- Field-zone removal or field-spell destruction
- Opponent's Fusion Monster or material negation (inferred)
Best use
Extender for Fusion lines. Decks: Elemental Hero, Phantom Knights, ZEXAL, Branded, Heroic. Suggested copies: 1.
Evidence & gaps
- Verified: Field Spell text: turn player may Fusion Summon 1 Fusion Monster from the Extra Deck by banishing materials from hand or field while the card is on the field; Spell Card frame with no ATK/DEF or body; Formats TCG, OCG, MasterDuel, DuelLinks
- Observed: Present in 275 of the attached decks, 1.3 average copies, 223 decks running one copy; Usage statistics show 100% inclusion in 7 of 8 Fusion-leaning archetypes
- Inferred: Extender role based on text, since it allows an extra Fusion Summon mid-combo; Live rate is moderate because it is a Field Spell reached through deck inclusion, not a searcher; Resilience is low because the field zone is easily cleared
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)






